
Phantoms
The players brave a night at the local haunted house, where ghosts new and old make themselves known. The answer to a riddle reveals the game's troubled legacy, Heather's goals almost go up in smoke, and we learn that one of Panic's loudest detractors has a secret connection to the game.
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More from this season

S1 E1
Panic
The newly graduated seniors await the kickoff signal from this year's judges, and tensions build as old friends become new competitors. Heather has sworn she will never play the game, but she may not have a choice.

S1 E3
Traps
The town celebrates the fourth of July with a parade, but one float carries an old ghost, and coded instructions that call the players to a third challenge. A nighttime raid on a dangerous property and some surprise alliances mean Heather will have to seriously watch her step.

S1 E4
Escape
Narrow escapes take on literal meaning as a disastrous series of events at the third challenge puts all the players' lives in danger. Luckily, the players get a short break at the annual Player's Ball, where sparks fly unexpectedly between competitors, and old trouble returns to cause new problems.

S1 E6
Dead End
The annual demolition derby provides some much-needed distraction from the troubling revelations of the previous episode. With the cops closing in on the judges, no one is sure the game can continue. Heather repairs one relationship, and ruptures another, in a dramatic ending that proves the game must go on...but not for everyone.